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What Is It[]

Buildings are the means by which you increase your Station Influence.

  • Increased Influence increases your Empire Commander's XP gain.
    • Thus more buildings == more XP == more Stations and so on.

They also offer several benefits:

Which benefits are gained depends on the Buildings constructed.

Buildings exist in the following categories:

  • Production
    • Generates resources that do not rely on Hex Claim.
  • Unique
    • Empire Unique Buildings (EUB) that open additional construction slots.
  • Specialization
    • Military / Domain / Industry buildings that allow you to specialize each Station, usually for specific Tier 4 Outposts.


How Do I Get It[]

The Station Buildings Planner (hotkey B) displays 2 tabs:

Buildings range from Tier 0 to Tier 4, with higher Tier buildings increasing the cost of resources and time to construct.

  • Higher levels of each building also increase the cost in time and resources as well as the benefits provided by each outpost.

Higher Tier / Level Buildings generate more Station Influence.


Queue[]

What Is it[]

The Building Queue is where you queue up construction on the current Station.

  • Notably, construction that is neither a Ship nor an Outpost.


How Does It Work[]

The Building Queue is time restricted.

  • The default capacity of the Building Queue varies by the Rules of the game, and can range from 4 Hours to 12 Hours.

The capacity of the Building Queue can be increased by:

Construction can not be added once the capacity of the Building Queue is exceeded.

  • Construction can exceed the capacity of the Building Queue if such construction starts within the existing capacity.

The Building Queue constructs 1 Building Level at a time.

  • The currently constructing Building Level cannot be moved in the queue.
    • The currently constructing Building Level can be cancelled.

Additional Building Levels can be placed in the Building Queue for construction once the current construction is completed or cancelled.

Building Levels can be placed in the Building Queue in a Paid or Unpaid state. If you have enough resources for the selected Building Level at the time of queuing:

  • The resource cost will be deducted immediately.
  • The Building Level will be queued for construction.

If you do not have enough resources for the selected Building Level at the time of queuing:

  • No resources will be deducted.
  • The Building Level will be queued for construction in an Unpaid state.
  • The Building Level will remain in the Building Queue until:
    • You cancel the construction.
    • Enough resources are available.

You can manually assign resources to a queued Unpaid Building upgrade by clicking on the Unpaid icon.

  • Hovering over the Unpaid icon will show a tooltip with the required resource values.

You can reduce the cost of construction by the use of buffs from:

Such reductions only apply to construction added to the Building Queue while the buff is active.

  • Applying a buff after queuing construction will not reduce the queued construction.


Cancelling[]

An order in the Building Queue can be cancelled at any time.

  • 50% of Paid resources are refunded.



Construct[]

To construct a Building, select a vacant slot in the Station Buildings Planner, then select the Building you want and click on the Build button.

  • The Planner shows the cost in resources and time.

The construction is then placed in the Buildings queue.


Upgrade[]

To upgrade a Building, select an already constructed Building in the Station Buildings Planner, then click on the Upgrade Building button.

  • The Planner shows the cost in resources and time.

The upgrade is then placed in the Buildings queue.


Downgrade[]

To downgrade a Building, select an already constructed Building in the Station Buildings Planner, then click on the Downgrade Building button.

  • The Planner shows the cost in time.

The downgrade is then placed in the Buildings queue.


Buildings[]

B0 Metal Refinery Thumb Production Building
Increasing amounts of B0 Metal Metal are produced per level.
Produces 700 at level 10.

B0 Gas Refinery Thumb Production Building
Increasing amounts of B0 Gas Gas are produced per level.
Produces 700 at level 10.

B0 Crystal Refinery Thumb Production Building
Increasing amounts of B0 Crystal Crystal are produced per level.
Produces 700 at level 10.

B0 Living Quarters Thumb Production Building
Increasing amounts of B0 Labor Labor are provided per level.
Provides 800 at level 10.

B0 Department of Acquisitions Thumb Tier 1 Military Building
Corvette, Patrol Ship, Destroyer and Frigate fleets raiding from this station gain:
5% cargo space per level,
2% plunder per level.

B0 Fleet Docks Thumb Tier 1 Military Building
Corvettes and Patrol Ships built at this station cost 3% less B0 Clock Time to produce per level.

B0 Military Barracks Thumb Tier 1 Military Building
Fleets operating from this station require 3 less B0 Labor Labor per level.

B0 Cadet School Thumb Tier 2 Military Building
Supplied Corvette and Patrol Ship fleets gain:
0.8 firepower per level,
4 hitpoints per level.

B0 Military Hangars Thumb Tier 2 Military Building
Protects 1,000 of each ship type in this station's hangar from attacks per level.

B0 Docking Services Thumb Tier 2 Military Building
Increases this station's fleet operating limit by 2 per level.

B0 Navy Academy Thumb Tier 3 Military Building
Supplied Destroyer and Frigate fleets gain:
4 firepower per level,
10 hitpoints per level.

B0 Sector Command Thumb Tier 3 Military Building
Adds 0.5% to the tactics bonus of this station per level.

B0 Barricades Thumb Tier 3 Military Building
Increases the hitpoints of production and specialization buildings in this station by 2% per level.
Increases this station's capture defense by 4 per level.

B0 MIC Offices Thumb Tier 4 Military Building
Heavy and capital ships built at this station cost 2% less B0 Clock Time to produce per level.

B0 War Council Thumb Tier 4 Military Building
Supplied Dreadnought fleets gain 36 firepower and 2 station bombing per level.
Supplied Carrier fleets gain 40 firepower and 100 hitpoints per level.
Supplied Gunship fleets gain 10 hitpoints and 8 station bombing per level.

B0 Campaign Directorate Thumb Tier 4 Military Building
Operating [ light | heavy | capital ] fleets gain:
[ 0.8 | 4 | 20 ] firepower per level,
[ 4 | 20 | 100 ] hitpoints per level.

B0 Docking Bay Thumb Tier 1 Domain Building
Scouts built at this station cost 3% less B0 Clock Time to produce per level.

B0 Implant Clinic Thumb Tier 1 Domain Building
Supplied Scout and Recon fleets gain 2 speed per level while on B0 Radial Explore Scan movements.

B0 Search and Rescue HQ Thumb Tier 1 Domain Building
Fleets doing missions from this station:
● have lowered mission requirements by 1% per level,
● gain 3% speed per level.

B0 Station Hall Thumb Tier 2 Domain Building
Increases this station's harvest rate by 4% per level.

B0 Communication Array Thumb Tier 2 Domain Building
Increases this station's:
scan radius by 1 per level,
scan strength by 20 per level.

B0 Scout Command Thumb Tier 2 Domain Building
Supplied Scout fleets gain:
0.8 firepower per level,
4 hitpoints per level.

B0 Strategic Division Thumb Tier 3 Domain Building
Supplied Recon fleets gain:
4 firepower per level,
10 hitpoints per level.

B0 Relocation Bureau Thumb Tier 3 Domain Building
Increases this station's B0 Labor Labor streaming capacity by 80 per level.

B0 Internal Affairs Thumb Tier 3 Domain Building
Increases this station's:
● hitpoints versus B0 Radial Sabotage Outpost Sabotage by 2% per level,
spy defense by 1 per level.

B0 Public Transport Thumb Tier 4 Domain Building
Increases the harvest rate of this station's habitation dome by 20% per level.

B0 Institute of Technology Thumb Tier 4 Domain Building
Supplied [ Scout | Recon ] fleets gain [ 0.8 | 4 ] firepower and [ 4 | 10 ] hitpoints when sabotaging or defending against sabotage.
Supplied fleets get 5 stealth per level.

B0 Governor's Mansion Thumb Tier 4 Domain Building
Increases this station's claim strength by 0.5 per level.

B0 Trailer Manufacturing Thumb Tier 1 Industry Building
Supplied Industrial fleets gain 4 cargo space per level.

B0 Plasma Chamber Thumb Tier 1 Industry Building
Industrials harvesting B0 Radial Flare Solar flares from this station gain:
2% plasma cargo per level,
0.3 speed per level.

B0 Container Port Thumb Tier 1 Industry Building
Adds 2 freighters to your empire's freighter pool per level.
Hides an amount of each resource type from raiders.
Each level increases the amount hidden more than the previous.

B0 Resource Bazaar Thumb Tier 2 Industry Building
Lowers the resource exchange ratio for this station by 0.1 per level.

B0 Warehouse Thumb Tier 2 Industry Building
Increases this station's warehouse capacity.
Each level increases the capacity more than the previous.

B0 Frachead Assembly Thumb Tier 2 Industry Building
Increases the harvest rate of this station's mining facilities by 15% per level.

B0 Outpost Management Services Thumb Tier 3 Industry Building
This station's outposts gain 3% hitpoints per level.

B0 Distribution Hub Thumb Tier 3 Industry Building
Freighters departing this station gain:
15 cargo space per level,
3 speed per level.

B0 Drone Launch Fascility-0 Tier 3 Industry Building
Allows this station to stream 50 B0 Metal Metal, B0 Gas Gas, and B0 Crystal Crystal per level.

B0 Colonial Relay Thumb Tier 4 Industry Building
Increases the harvest rate of this station's mining colony by 25% per level.

B0 Industrial Complex Thumb Tier 4 Industry Building
Increases the B0 Metal Metal, B0 Gas Gas, and B0 Crystal Crystal output of this station by 1.5% of its base rate per level.

B0 Trucker's Hall Thumb Tier 4 Industry Building
Supplied Industrial fleets:
● gain 0.5 speed per level,
● cost 5% less B0 Labor Labor per level.

B0 The Seat Thumb Capital Unique Building
Produces credits for your empire.
Provides 1,000 B0 Labor Labor to your capital station (it doesn't increase with levels).
Levels 11–20 increase the capital station's fleet operating limit by 1 per level.

B0 State Notaries Thumb Tier 1 Empire Unique Building
Unlocks the extra Tier 1 Organisation Slot.
Can only be built once per Empire.

B0 The Workshed Thumb Tier 1 Empire Unique Building
Unlocks the extra Tier 1 Outpost Slot.
Can only be built once per Empire.

B0 Filmaunt University Thumb Tier 2 Empire Unique Building
Unlocks the extra Tier 2 Organisation Slot.
Can only be built once per Empire.

B0 Bespoke Outbuildings Thumb Tier 2 Empire Unique Building
Unlocks the extra Tier 2 Outpost Slot.
Can only be built once per Empire.

B0 Galactico Trade Center Thumb Tier 3 Empire Unique Building
Unlocks the extra Tier 3 Organisation Slot.
Can only be built once per Empire.

B0 Arbeiter Plaza Thumb Tier 3 Empire Unique Building
Unlocks the extra Tier 3 Outpost Slot.
Can only be built once per Empire.

B0 Empyric Courts Thumb Tier 4 Empire Unique Building
Unlocks the extra Tier 4 Organisation Slot.
Can only be built once per Empire.

All items (99)

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